Class Shard#
Defined in File Shard.cs
Inheritance Relationships#
Base Type#
public xbe.sdk.EntityBase
(Class EntityBase)
Class Documentation#
- class xbe.sdk.Models.Shard : xbe.sdk.EntityBase#
A shard is a representation of a zone with a physical/network location that players can connect to. Shards have a one-to-one relationship with game server instances.
REQUIRES: Virtual World Services
Properties
- DateTime LastHeartbeat { get; set; }#
The last time that the associated server instance made contact with the service.
- int MaxUsers { get; set; }#
The maximum number of users that can join the shard.
- string Region { get; set; }#
The name of the region that the associated server instance is running in.
- string Status { get; set; }#
The current availability status of the shard.
- string > Tags { get; set; }#
The list of descriptive labels that describes the shard, as inherited from the Zone.
- string Url { get; set; }#
The URL that players use to connect to the associated server instance.
- Guid > Users { get; set; }#
The list of user id’s that are joined to this shard.
- Guid ZoneUid { get; set; }#
The zone id that the shard belongs to.
Public Static Functions